Interviewing, Writing, Modeling, Drawing
Hello dear followers,
Again, thank you for reading! A lot has happened in the last month, and we'll try to give you a picture of all this. First, we've been working on the Comic Book part of the project: Primus Vita is a wide Universe, and the birth of it was originally to be in a novel trilogy. It shifted over the years, and we started working on the Comic Book in 2015. Here are some sketches for you guys to chew in, hope you do enjoy them. The Comic Book pages right now are all rough: kind of like a Storyboard. We're almost done the entire first issue, now revising everything: the story, dialogs, ono's, characters, etc. Nic is drawing like crazy, which is very good for you guys :)
Aside from this, the design of the game is still our big focus: we want to get our first proto for the narrative puzzles as fast as we can: it's our breackthrough and most unkown part, so we have to spin our heads around it as soon as we can - and that would be now :)
This will also be the tricky part: since the Trains are puzzle-driven, we can't show a lot to you guys before the release. But we'll try to share a max about the Universe and the art without giving too much clues or spoilers... it's a balance that's always hard to maintain, but we'll do our best, of course!
Oh, and here's a Interview - in French! - of Anne Gibeault for Radio-Canada last week. Epsilon Games is a studio that will have a ratio between 40/60 % women. It's a goal, and the interview is mainly about the place women have in video-games.
There's also a Pod Cast about the different crafts from the video game industry, ran by 2 amazing developers, Aleissia Laidacker and Tyler Windecker: the Dev Jam Podcast. Subscribe to it, it's pretty cool! (And don't hesitate to share with anyone wondering about the video game industry - any teenagers should listen to this...)